Quick Landscape v4

Complete reference documentation for Quick Landscape v4.0+. Compatible with Blender 4.4 and above.

Installation

  1. Go to Edit > Preferences...
  2. Open the "Add-ons" tab.
  3. Click "Install from Disk...".
  4. Select Quick Landscape v4.zip and wait for installation.
  5. Find the panel in the 3D View sidebar under the "Landscape" tab.

Requires Blender 4.4 or later. Includes 5.0, 5.1, 5.2 LTS, 5.3 Beta.

You can hover over almost any Blender slider, toggle, or dropdown in the panel to read a detailed property description. We pack a lot of information in our tooltips!

1. Quick Landscape Main Panel

Main Panel

1. Type of Landscape

All 200+ landscapes are categorized into the following types: All, Mountain, Hills, Desert, Plains, Plateau, Canyon, Cliff, Island, Crater, Others. Selecting "All" shows every landscape in the library at once.

2. Shuffle Button

Randomly picks a landscape from the current category — great for quick exploration and inspiration.

3. Landscape Preview Grid

Browse visual thumbnails of all available landscapes. Landscapes marked with 8K have ultra-high-resolution 8192×8192 textures.

4. Mesh Preview Quality

  • Very Low — ~4K vertices
  • Low — ~16K vertices
  • Medium — ~64K vertices
  • High — ~256K vertices
  • Very High — ~1024K vertices

Quality cannot be changed after creating the landscape, but you can adjust it by modifying the subdivision level in the modifiers panel.

5. Mesh Render Quality

Same quality tiers as preview, but applied only at render time. Set a higher render quality without impacting viewport performance. Max tier adds ~4096K vertices.

6. Real World Scale (x2000)

If enabled, scales the landscape 2000×, making the final dimension 2000×2000 m². If disabled, landscape is 1×1 m.

7. World Origin

Sets the spawn point — either at the World Origin (Center) or at the 3D Cursor location.

8. Create / Delete Landscape

Click "Create Landscape" to generate the selected landscape. The button changes to "Delete Landscape" once a landscape exists, removing it and any associated water/river objects.

2. Landscape Scatter Panel

Scatter Panel

1. Tree Category

Browse vegetation by category: All, Broadleaf, Bush, Conifers, Desert, Grass, Tropical.

2. Vegetation Preview Grid

Browse thumbnails of all available billboard vegetation. Selected tree name shown below the grid.

3. Scatter Vegetation / Scatter New Layer

Click "Scatter Vegetation" to scatter the selected tree. The button changes to "Scatter New Layer" — add up to 5 different tree types on the same landscape as independent layers.

You must have a landscape selected to scatter vegetation on it.

Multi-Tree Scatter

4. Tree Slots (Multi-Tree Scatter)

After scattering, a row of Tree Slot tabs appears. Each slot represents a different tree type. Click a tab to switch to that tree's controls.

Scatter Controls

5. Per-Tree Scatter Controls

  • Slope Factor — Tree distribution based on surface slope angle. Higher values place more trees on steeper slopes.
  • Lower Height Trim — Removes trees from the lower elevation.
  • Upper Height Trim — Removes trees from the upper elevation.
  • Tree Density — Number of scattered tree instances.
  • Tree Scale — Overall scale of the scattered trees.
  • Texture Scale — Adjusts the scale of the hybrid noise texture pattern used for distribution.
Tree Scale

6. Tree Material Controls

  • Saturation / Brightness — Adjust color properties per scattered layer.
  • Translucency — Controls light passing through leaves. Higher values create a warm backlit effect.
  • Deciduous — Controls the percentage of trees that appear leafless.
  • Snow Coverage — Adds snow coverage to the trees.

7. Remove Buttons

  • Remove This Tree — Removes only the currently selected tree slot and its instances.
  • Remove All — Removes all tree slots and vegetation from the landscape.

3. Landscape Material Panel

Material Panel

This panel appears only when a landscape object is selected. It shows the material name and texture resolution (4K or 8K). Fully customize your landscape material directly from the panel.

Color Tint

  • Tint — Pick a color to tint the entire landscape surface.
  • Tint Factor — Controls the intensity of the tint color applied.
  • Saturation — Increases or decreases the color saturation of the landscape texture.

Color Contrast

  • Color Brightness — Makes the landscape colors lighter or darker.
  • Color Contrast — Increases or decreases contrast between light and dark areas.
  • Color Fade — Fades the overall color intensity of the landscape.

Reflection

  • Specular — Controls the amount of shiny highlights on the landscape surface.
  • Wetness — Simulates a wet/rainy surface appearance. Higher values = wetter look.
  • Metallic — Adds a metallic reflection to the landscape surface.

Height

  • Roughness — Surface roughness multiplier.
  • Normal Strength — Enhances fine surface details and micro-bumps. Higher values = more detail.
  • Texture Displacement — Creates coarse surface displacement using a bump node.
Texture Displacement

4. Landscape Tools Panel

Tools Panel

This panel appears only when a landscape object is selected. It contains various tools for enhancing your scene.

1. Exponential Surface Fog

Creates a volumetric height-based fog system that sits on the landscape surface. Great for adding atmosphere and depth.

  • Fog Density — Controls how thick the fog is.
  • Fog Height — Controls the vertical extent of the fog.
  • Fog Texture — Adjusts the noise texture that shapes the fog.

The fog modifier is automatically placed above scatter modifiers to avoid processing tree geometry.

Exponential Fog

2. World Fog

Adds a global atmospheric fog to the entire world/scene - independent of any specific landscape.

  • Fog Density — Controls overall world fog thickness.
  • Fog Glow — Adds a glow/bloom effect to the fog.
  • Fog Texture / Scale — Adjusts the noise pattern and scale of the world fog.
  • Fog Distortion — Adds distortion to the fog noise pattern.
Fog Distortion

3. Landscape Tiling

Creates a seamless, expandable tiled landscape using mirror arrays. Perfect for creating large terrains.

  • Array X / Array Y — Number of tiles in the respective directions.
Array Y

4. Landscape Cutoff

Adds a horizontal cutting plane that slices the landscape at a specified height. Useful for creating flat areas or plateaus.

  • Show Cutoff Plane — Toggle visibility of the cutting plane in the viewport.
  • Cutoff Height — Adjusts the vertical position of the cut.
Cutoff Height

Ocean Foam

Generates real-time ocean foam on islands and cliffs using Geometry Nodes.

5. Quick Landscape Sky Panel

Sky Panel

Browse and apply HDRIs to your scene's world environment. Works independently - no landscape selection required.

1. Sky Category

16 HDRIs are organized into 4 categories: Pure Sky, Mountain Midday, Mountain Dawn/Dusk, and Mountain Cloudy.

2. HDRI Preview Grid

Browse and select from visual thumbnails. Click "Apply Sky" to set the HDRI as your world environment.

HDRI Preview Grid

3. Sky Tweaking Controls

  • Rotation / Height — Moves the HDRI around.
  • Strength / Gamma — Controls brightness and curve.
  • Saturation / Temperature — Shifts the color tones.
  • Sky Tint — Applies a tint correction to the sky color.
Sky Tint

6. Addon Preferences

Go to Edit > Preferences > Add-ons > Quick Landscape Pro to configure:

  • Asset Directory — Set a custom path to the Quick Landscape Pro asset folder. Leave empty to use the default addon installation directory. Useful if you want to store assets on a different drive.

Frequently Asked Questions

Can I use the Sky panel without creating a landscape first?
Yes! The Quick Landscape Sky panel works independently. You can apply and tweak HDRIs without having any landscape in your scene.
My viewport freezes when I add fog after scattering trees. What's wrong?
This was a known issue in earlier versions. In v5.0, the fog modifier is automatically placed above scatter modifiers in the stack, so it no longer processes tree geometry. If you're still experiencing issues, try removing and re-adding the fog.
How many different trees can I scatter on one landscape?
You can scatter up to 10 different tree types on a single landscape. Each tree layer has its own independent controls for density, scale, slope, height trim, and more.
Can I move the asset files to a different drive or folder?
Yes! Go to Edit > Preferences > Add-ons > Quick Landscape Pro and set your custom "Asset Directory" path. This is useful if you want to keep the large asset files on a separate drive.
Where do I find the addon panel after installing?
Open the 3D Viewport sidebar by pressing N on your keyboard. You'll see a "Landscape" tab on the right side.
Are plants and trees included?
This addon is a library of 200 landscapes and 32 vegetation scatter are included.
Can I share or redistribute artworks & renders made with Quick Landscape, for personal or commercial purpose?
Yes, of course!
Describe categories and variants?
The addon has a total 50 different landscape and each having 4 variants in the Pro version. Total 50x4 = 200 landscapes!
Does it work with blender v5.2+?
Yes, the new Quick landscape v4.0 works with blender v5.2 LTS+.

Note: Quick landscape v3.0 only works with blender v4.0+.
Note: Quick landscape v2.0/v1.0 only works with blender v3.6 and v3.5.
What is the size of Quick Landscape v4.0?
The Pro version is approximately 44.2 GB after installation and lite version is 24.8 GB after installation.
Does it works on Mac?
Yes it works on Mac.