Quick Landscape v4
Complete reference documentation for Quick Landscape v4.0+. Compatible with Blender 4.4 and above.
Installation
- Go to Edit > Preferences...
- Open the "Add-ons" tab.
- Click "Install from Disk...".
- Select Quick Landscape v4.zip and wait for installation.
- Find the panel in the 3D View sidebar under the "Landscape" tab.
Requires Blender 4.4 or later. Includes 5.0, 5.1, 5.2 LTS, 5.3 Beta.
You can hover over almost any Blender slider, toggle, or dropdown in the panel to read a detailed property description. We pack a lot of information in our tooltips!
1. Quick Landscape Main Panel
1. Type of Landscape
All 200+ landscapes are categorized into the following types: All, Mountain, Hills, Desert, Plains, Plateau, Canyon, Cliff, Island, Crater, Others. Selecting "All" shows every landscape in the library at once.
2. Shuffle Button
Randomly picks a landscape from the current category — great for quick exploration and inspiration.
3. Landscape Preview Grid
Browse visual thumbnails of all available landscapes. Landscapes marked with 8K have ultra-high-resolution 8192×8192 textures.
4. Mesh Preview Quality
- Very Low — ~4K vertices
- Low — ~16K vertices
- Medium — ~64K vertices
- High — ~256K vertices
- Very High — ~1024K vertices
Quality cannot be changed after creating the landscape, but you can adjust it by modifying the subdivision level in the modifiers panel.
5. Mesh Render Quality
Same quality tiers as preview, but applied only at render time. Set a higher render quality without impacting viewport performance. Max tier adds ~4096K vertices.
6. Real World Scale (x2000)
If enabled, scales the landscape 2000×, making the final dimension 2000×2000 m². If disabled, landscape is 1×1 m.
7. World Origin
Sets the spawn point — either at the World Origin (Center) or at the 3D Cursor location.
8. Create / Delete Landscape
Click "Create Landscape" to generate the selected landscape. The button changes to "Delete Landscape" once a landscape exists, removing it and any associated water/river objects.
2. Landscape Scatter Panel
1. Tree Category
Browse vegetation by category: All, Broadleaf, Bush, Conifers, Desert, Grass, Tropical.
2. Vegetation Preview Grid
Browse thumbnails of all available billboard vegetation. Selected tree name shown below the grid.
3. Scatter Vegetation / Scatter New Layer
Click "Scatter Vegetation" to scatter the selected tree. The button changes to "Scatter New Layer" — add up to 5 different tree types on the same landscape as independent layers.
You must have a landscape selected to scatter vegetation on it.
4. Tree Slots (Multi-Tree Scatter)
After scattering, a row of Tree Slot tabs appears. Each slot represents a different tree type. Click a tab to switch to that tree's controls.
5. Per-Tree Scatter Controls
- Slope Factor — Tree distribution based on surface slope angle. Higher values place more trees on steeper slopes.
- Lower Height Trim — Removes trees from the lower elevation.
- Upper Height Trim — Removes trees from the upper elevation.
- Tree Density — Number of scattered tree instances.
- Tree Scale — Overall scale of the scattered trees.
- Texture Scale — Adjusts the scale of the hybrid noise texture pattern used for distribution.
6. Tree Material Controls
- Saturation / Brightness — Adjust color properties per scattered layer.
- Translucency — Controls light passing through leaves. Higher values create a warm backlit effect.
- Deciduous — Controls the percentage of trees that appear leafless.
- Snow Coverage — Adds snow coverage to the trees.
7. Remove Buttons
- Remove This Tree — Removes only the currently selected tree slot and its instances.
- Remove All — Removes all tree slots and vegetation from the landscape.
3. Landscape Material Panel
This panel appears only when a landscape object is selected. It shows the material name and texture resolution (4K or 8K). Fully customize your landscape material directly from the panel.
Color Tint
- Tint — Pick a color to tint the entire landscape surface.
- Tint Factor — Controls the intensity of the tint color applied.
- Saturation — Increases or decreases the color saturation of the landscape texture.
Color Contrast
- Color Brightness — Makes the landscape colors lighter or darker.
- Color Contrast — Increases or decreases contrast between light and dark areas.
- Color Fade — Fades the overall color intensity of the landscape.
Reflection
- Specular — Controls the amount of shiny highlights on the landscape surface.
- Wetness — Simulates a wet/rainy surface appearance. Higher values = wetter look.
- Metallic — Adds a metallic reflection to the landscape surface.
Height
- Roughness — Surface roughness multiplier.
- Normal Strength — Enhances fine surface details and micro-bumps. Higher values = more detail.
- Texture Displacement — Creates coarse surface displacement using a bump node.
4. Landscape Tools Panel
This panel appears only when a landscape object is selected. It contains various tools for enhancing your scene.
1. Exponential Surface Fog
Creates a volumetric height-based fog system that sits on the landscape surface. Great for adding atmosphere and depth.
- Fog Density — Controls how thick the fog is.
- Fog Height — Controls the vertical extent of the fog.
- Fog Texture — Adjusts the noise texture that shapes the fog.
The fog modifier is automatically placed above scatter modifiers to avoid processing tree geometry.
2. World Fog
Adds a global atmospheric fog to the entire world/scene - independent of any specific landscape.
- Fog Density — Controls overall world fog thickness.
- Fog Glow — Adds a glow/bloom effect to the fog.
- Fog Texture / Scale — Adjusts the noise pattern and scale of the world fog.
- Fog Distortion — Adds distortion to the fog noise pattern.
3. Landscape Tiling
Creates a seamless, expandable tiled landscape using mirror arrays. Perfect for creating large terrains.
- Array X / Array Y — Number of tiles in the respective directions.
4. Landscape Cutoff
Adds a horizontal cutting plane that slices the landscape at a specified height. Useful for creating flat areas or plateaus.
- Show Cutoff Plane — Toggle visibility of the cutting plane in the viewport.
- Cutoff Height — Adjusts the vertical position of the cut.
Ocean Foam
Generates real-time ocean foam on islands and cliffs using Geometry Nodes.
5. Quick Landscape Sky Panel
Browse and apply HDRIs to your scene's world environment. Works independently - no landscape selection required.
1. Sky Category
16 HDRIs are organized into 4 categories: Pure Sky, Mountain Midday, Mountain Dawn/Dusk, and Mountain Cloudy.
2. HDRI Preview Grid
Browse and select from visual thumbnails. Click "Apply Sky" to set the HDRI as your world environment.
3. Sky Tweaking Controls
- Rotation / Height — Moves the HDRI around.
- Strength / Gamma — Controls brightness and curve.
- Saturation / Temperature — Shifts the color tones.
- Sky Tint — Applies a tint correction to the sky color.
6. Addon Preferences
Go to Edit > Preferences > Add-ons > Quick Landscape Pro to configure:
- Asset Directory — Set a custom path to the Quick Landscape Pro asset folder. Leave empty to use the default addon installation directory. Useful if you want to store assets on a different drive.
Frequently Asked Questions
Note: Quick landscape v3.0 only works with blender v4.0+.
Note: Quick landscape v2.0/v1.0 only works with blender v3.6 and v3.5.