Quick Asset Creator v2.3

Complete reference documentation for Quick Asset Creator v2.3+. Compatible with Blender 4.3 and above.

Installation

  1. Go to Edit > Preferences...
  2. Open the "Add-ons" tab.
  3. Click "Install from Disk...".
  4. Select Quick Asset Creator v2.3.zip and wait for installation.
  5. Find the panels in the 3D View sidebar under the "Asset" tab (press N to open sidebar).

Requires Blender 5.2 or later. Compatible with Cycles and EEVEE on Windows, macOS, and Linux.

You can hover over almost any Blender slider, toggle, or dropdown item to read its description. We pack a lot of information into our tooltips!

Quick Workflow Guides

Creating Materials from Textures

  1. Open the Asset sidebar tab (press N in the 3D Viewport).
  2. In the Texture Asset section, click the folder icon next to "Textures Folder" and select your folder.
  3. Enable the texture map types you want to include (Albedo, AO, Roughness, Normal, etc.).
  4. Choose your mapping type: UV (default), Object, or Generated.
  5. Click Create Materials. The addon scans the folder and builds full PBR materials for every valid texture set found.
  6. Optionally click Mark Material Assets to add all created materials to the Blender Asset Browser.

Importing and Creating Object Assets

  1. In the 3D Asset section, click the folder icon next to "3D Objects Folder" and select your models folder.
  2. Configure import settings (LOD filtering, material creation, collision avoidance).
  3. Click Import Objects. All supported files in the folder are imported into the scene.
  4. Click Mark Object Assets or Mark Selected Objects to add them to the Asset Browser.

Editing a Created Material

  1. Select an object with a Quick Asset Creator material applied.
  2. The Material Edit panel appears automatically in the Asset sidebar tab.
  3. Adjust sliders (tint, roughness, normal strength, etc.) to fine-tune in real time.

Generating Asset Previews

  1. Select all objects you want to render previews for in the 3D Viewport.
  2. In the Quick Preview Generator panel, set a Base Folder and choose a View Angle.
  3. Adjust Resolution and Zoom Padding. Renders will use your current scene lighting.
  4. Click Render Previews. PNG images are saved sorted by collection.

Texture Asset Panel

Texture Asset Panel

This panel lets you automatically create PBR materials from a folder of textures. The addon will scan the selected folder, detect texture types by their file names, and wire up a full node tree automatically.

1. Textures Folder

Set the directory path. The addon recursively scans all subdirectories.
Note: Make sure to provide an absolute path (e.g. C:\Textures\). Do not use a relative path starting with //.

2. Select Texture Maps

Enable only the maps you need to keep your materials clean and performant.

  • Diffuse / Albedo — The most important map. If this is disabled, a warning appears.
  • Ambient Occlusion (AO) — Automatically multiplied into the base color.
  • Roughness / Gloss — If gloss is detected, the addon automatically inverts it to roughness.
  • Metallic / Specular — A Math node is added for easy control from the Material Edit panel.
  • Translucent — Wired into the Transmission Weight socket.
  • Normal / Displacement — Automatically adds Normal Map node or displacement connections.
  • Alpha / Transparent — The material blend mode is automatically set to clipped transparency.

3. Additional Settings

  • Automatically Scale Texture — Scales the textures according to the real-world scale of the object using a driven Mapping node.
  • Skip Material Without Albedo — Recommended to avoid creating broken materials when non-albedo textures are found isolated.
  • Mapping Type (UV / Object / Generated) — Selects how the texture is projected onto the surface.

4. Create Materials

Scans the folder and creates one PBR material per detected texture set. Materials are named after the folder/file name.

5. Mark Material Assets

Marks all materials in the current scene as Blender Asset Browser assets with auto-generated thumbnail previews.

Mark Materials

3D Asset Panel

3D Asset Panel

This panel handles the bulk import of 3D objects and automatically marks them as Blender Assets. Combine with the Texture Asset panel to automate your asset library pipeline.

1. 3D Objects Folder

Set the directory containing your 3D models. Supports absolute paths only.

2. Import Settings

  • Import FBX, OBJ, ABC Objects — Automatically imports supported file formats and applies rotation/scale transforms.
  • Import from Blend File — Automatically appends mesh objects from .blend files.
  • Only Import Highest LOD — Automatically skips LOD variants (LOD1–LOD6) to keep your scene clean.
  • Create Object Material — Auto-scans for matching textures in the same folder and applies the PBR material.
  • Avoid Object Collision — Automatically repositions imported objects sequentially so they don't overlap.

3. Import Objects

Imports all matching 3D files in the selected folder with the settings above applied.

4. Mark Object Assets

Adds all imported objects in the scene to the Blender Asset Browser.

5. Mark Selected Objects

Adds only the currently selected objects to the Asset Browser for precise control.

Mark Selected Objects

3D Object Export Settings

3D Export Panel

Handles exporting your objects out of Blender as .obj files.

Settings

  • Export Folder — The destination folder for exported files (absolute path).
  • Export Selected Objects — Toggle between exporting only selected objects vs all visible objects.
  • Use Object Name — Exports the file named identically to the active object (e.g. Tree_01.obj).

Click Export to begin the export process.

Material Edit Panel

Material Edit Panel

This panel appears automatically in the sidebar when you select an object with a material created by Quick Asset Creator. It gives fine-grained control over the material without having to open the Shader Editor.

Only properties for maps that were actually created will appear. (e.g., if no Normal map was used, the Normal Strength slider will not show).

Color Controls

  • Base Tint / Tint Multiplier — Tint the overall color without changing the original texture.
  • Color Saturation / Brightness — Fine-tune the color intensity and lightness dynamically.

Surface Controls

  • AO Strength — Controls how much the Ambient Occlusion map darkens the base color.
  • Roughness Multiplier / Adder — Scales or flatly shifts the surface roughness.
  • Metallic / Specular Strength — Scales the map influence for metallic and specular highlights.
  • Normal / Displacement Strength — Controls the intensity of surface detail and geometric displacement.

Quick Preview Generator

Quick Preview Generator

Render professional thumbnails for addon development and asset browser management. Images are saved as transparent PNG (RGBA) and automatically sorted into subfolders by their Blender collection name.

Settings

  • Base Folder — The root folder where rendered preview images will be saved.
  • View Angle — Choose from Front, Back, Left, Right, Top, Bottom, or Isometric (45°).
  • Resolution & Scale — Set W/H in pixels and apply a percentage scale for quick tests.
  • Zoom Padding — Adds extra space around the object (default 1.15 = 15% padding).

Render Previews

Select all objects you want previews for, then click Render Previews. A progress bar is shown during the render. The original scene is fully restored afterwards.

The renders use your current scene lighting. Set up a clean lighting rig before running for best results.

Render Previews

Supported Texture Keywords

The addon automatically detects texture types based on keywords in the filename. LOD variants (LOD1–LOD6) in file names are automatically skipped.

Map TypeDetected Keywords (case-insensitive)
Albedo / Base Coloralbedo, color, col, diffuse, diff
Ambient Occlusionao, ambientocclusion
Roughnessroughness, rough
Gloss (auto-inverted)gloss, smoothness
Metallicmetallic, mtl, metallness
Specularspecular, spec, refl
Translucent / SSStranslucency, transmission, translucent, subsurface, sss
Normalnormal, nrm, nor
Displacement / Heightdisp, height
Alpha / Opacityalpha, opacity, transparent

Frequently Asked Questions

What texture file names are supported?
The addon automatically detects keywords like albedo, color, ao, roughness, normal, displacement, and more. LOD variants are skipped automatically.
Does it work with Blender 5.2?
Yes, Quick Asset Creator v2.3 is compatible with Blender 5.2 and later.
Can I use relative paths for my folders?
No, you must provide absolute paths (e.g., C:\Models\) for the texture and 3D objects folders.
Does the preview generator use its own lighting?
No, the Quick Preview Generator uses your current scene's lighting setup. We recommend creating a clean lighting rig before rendering previews.